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Gory Details
Morphing – to avoid pops
For every vertex in a chunk's mesh, find its approximated position in the parent chunk
Lerp the whole chunk with one parameter
- f == 0 --> position on parent mesh (approximation)
- f == 1 --> fully correct position
F is driven off LOD
- We split a node when f == 0; the child nodes have f == 1
- NO POPS!