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Chunked LOD
Math
- rho is a chunk's on-screen pixel error
- delta(chunk) is a chunk's max geometric error
- tau is the max allowed pixel error in our visualization
- FOV is the field of view, W is the viewport width (in pixels)
- D(viewpoint, chunk) is the distance between vp and a chunk
- K = W / (2 * tan(FOV/2))
- rho = K * delta(chunk) / D(viewpoint, chunk)