Demo of perspective-correct texturing in <canvas>, by adaptive triangle subdivision.

blur: wireframe: draw quad: subdiv factor: (optional) non-adaptive depth: fps: - tris drawn: -

If it's slow or spiderwebby, try Chrome. If the image disappears, refresh the page (NaN somewhere, sorry about that).

Old software-rendering tricks ride again!

-Thatcher Ulrich, tu@tulrich.com 2009-03-01